using System;
using UnityEngine;

[Serializable]
public class getgold : MonoBehaviour
{
	public string ct;

	public getgold()
	{
		ct = string.Empty;
	}

	public void Awake()
	{
		PlayerPrefs.SetInt(ct, 1);
		PlayerPrefs.Save();
	}

	public void Main()
	{
	}
}
